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[Bug 16117] New: Creatures 3 Won't Run

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[Bug 16117] New: Creatures 3 Won't Run

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http://bugs.winehq.org/show_bug.cgi?id=16117

           Summary: Creatures 3 Won't Run
           Product: Wine
           Version: unspecified
          Platform: PC-x86-64
               URL: http://www.gamewaredevelopment.co.uk/creatures_index.php
        OS/Version: other
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
        AssignedTo: [hidden email]
        ReportedBy: [hidden email]


A game by cyberlife, "Creatures 3" will install, and will prompt for a CD, it
will even (somehow) create an AOL shortcut on my Ubuntu 8.10 desktop but when I
go to actually run the game, my machine makes a sound like it's running it then
it just stops and doesn't run the game at all.

The game is a fairly old game, needing Direct X 7 to run. My best guess would
be that the version of Direct X that comes with WINE just won't run it but
being that it is so old I can't imagine why not.

I dual boot between Ubuntu and Windows XP Home, and Windows XP will run the
game just fine.


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[Bug 16117] Creatures 3 Won't Run

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--- Comment #1 from Austin English <[hidden email]>  2008-11-19 18:16:08 ---
Please attach terminal output.


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[Bug 16117] Creatures 3 Won't Run

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--- Comment #2 from Elliander <[hidden email]>  2008-11-19 18:34:44 ---
(In reply to comment #0)

> A game by cyberlife, "Creatures 3" will install, and will prompt for a CD, it
> will even (somehow) create an AOL shortcut on my Ubuntu 8.10 desktop but when I
> go to actually run the game, my machine makes a sound like it's running it then
> it just stops and doesn't run the game at all.
>
> The game is a fairly old game, needing Direct X 7 to run. My best guess would
> be that the version of Direct X that comes with WINE just won't run it but
> being that it is so old I can't imagine why not.
>
> I dual boot between Ubuntu and Windows XP Home, and Windows XP will run the
> game just fine.
>

(In reply to comment #1)
> Please attach terminal output.
>

I launched from the Shortcut made under WINE. I don't know how to launch it in
the terminal.


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[Bug 16117] Creatures 3 Won't Run

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--- Comment #3 from Vitaliy Margolen <[hidden email]>  2008-11-19 19:56:26 ---
What Wine version?
http://wiki.winehq.org/FAQ#head-a37de3282d447376d2220d20a278ae52258551a4


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[Bug 16117] Creatures 3 Won't Run

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--- Comment #4 from Elliander <[hidden email]>  2008-11-20 14:15:44 ---
(In reply to comment #3)
> What Wine version?
> http://wiki.winehq.org/FAQ#head-a37de3282d447376d2220d20a278ae52258551a4
>

I don't know. Only that it was the only version available in Synaptic Package
Manager. But I do know it is a version that can run .exe files without the
command prompt because I have been able to open other .exe

Actually, I think the problem running Creatures 3 is related to a specific game
requirement.

You can't just double-click engine.exe and get it to work, even in windows. In
windows it requires that the shortcut to specify an autokill switch but
shortcuts in Ubuntu seem to work differently. This is the error message I now
get:



NLE0007: You must specify a game name in the command line.
For example, Creatures 3 or Creatures Adventures

For soak tests, specify --autokill before the game name
to kill agents which generate run time errors.


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--- Comment #5 from Elliander <[hidden email]>  2008-11-20 14:47:33 ---

I made some progress. When WINE installs Creatures 3 it creates the autokill
command within the shortcuts. But since that doesn't work in Linux the game
just won't work.

WINE really needs to be able to detect commands in shortcuts and replace them
with working equivalents on install.

I solved that problem by replacing --autokill with nocheck

However, now I have a new problem. The game requires High Color 16-bit to run
and Ubuntu doesn't seem to have a way to switch that. I found a command:


sudo gedit /etc/X11/xorg.conf


where I could manually change a 24 to 16. But it didn't work. And even if I do
find it, why can't WINE just have a program run in predefined settings each
time?

Anyway, still can't get Creatures 3 to run now because of this problem.


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--- Comment #6 from Elliander <[hidden email]>  2008-11-24 00:20:38 ---

I was able to get it into 16-bit colors.

After manually changing all shortcuts from saying --autokill to nocheck the
game will start up. However, as it starts up it crashes.

I get an error message. The error is labeled:

"Window::DoStartUp"

And it says:

"Failed to create server thread

Mon Nov 24 00:16:36 2008 - elliander - 1.162"


I don't understand why but I am still unable to get Creatures 3 to run in WINE.


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--- Comment #7 from Austin English <[hidden email]>  2009-05-29 12:19:32 ---
Is this still an issue in current (1.1.22 or newer) wine?

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--- Comment #8 from [hidden email]  2009-08-01 06:21:19 ---
(In reply to comment #7)
> Is this still an issue in current (1.1.22 or newer) wine?

I have wine 1.1.26, running the game with 16 bits desktop, and have exactly the
same error :

"Failed to create server thread"

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--- Comment #9 from [hidden email]  2009-10-29 20:17:08 ---
The game worked for me 1.1.18, but in 1.1.32 I can't get this or any other game
to work with opengl + 16 bit color.  I get these errors:

err:wgl:X11DRV_WineGL_InitOpenglInfo  couldn't initialize OpenGL, expect
problems
err:d3d_caps:WineD3D_CreateFakeGLContext Can't find a suitable iPixelFormat.
err:d3d:InitAdapters Failed to get a gl context for default adapter

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--- Comment #10 from Henri Verbeet <[hidden email]>  2009-10-30 04:18:21 ---
(In reply to comment #9)
> The game worked for me 1.1.18, but in 1.1.32 I can't get this or any other game
> to work with opengl + 16 bit color.  I get these errors:
>
> err:wgl:X11DRV_WineGL_InitOpenglInfo  couldn't initialize OpenGL, expect
> problems
> err:d3d_caps:WineD3D_CreateFakeGLContext Can't find a suitable iPixelFormat.
> err:d3d:InitAdapters Failed to get a gl context for default adapter

If it still works with 1.1.18, please do a regression test. Usually that
message means your OpenGL setup is broken though.

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--- Comment #11 from [hidden email]  2009-10-30 18:10:26 ---
1.1.18-19: Creatures 3 works
1.1.20: Creatures 3 shows an intro screen but then gives me an error dialog, no
new error messages on the console
1.1.28-29: Creatures 3 shows an intro screen but then gives me an error dialog,
OpenGL error messages on the console
1.1.30-32: Creatures 3 opens a blank window but then gives me an error dialog,
OpenGL error messages on the console

The regression in 1.1.30 happens with Starcraft in 16 bit color mode as well:
in 1.1.29 and lower it works (but gives the same console error messages as
Creatures); in 1.1.30 and above the screen is black but I can tell it's still
running because it makes sounds when I click in certain places.

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--- Comment #12 from [hidden email]  2009-10-30 18:38:31 ---
After further testing I realized that I sometimes get the error dialog and
sometimes don't in all versions.  So the only regression is the blank screen in
1.1.30.

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--- Comment #13 from [hidden email]  2009-11-04 00:50:13 ---
e1469961d42d0eb077d3fa0236de17b56bc51a56 is the first bad commit

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--- Comment #14 from Stefan Dösinger <[hidden email]>  2009-11-04 15:03:31 ---
Does reverting the patch on todays wine tree fix the game? Most of the changes
this patch made were d3d9 specific, so I am kinda surprised that it breaks a
ddraw game.

If reverting fixes the game, or if the patch doesn't revert cleanly, please
attach a ddraw,d3d7,d3d_surface log

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--- Comment #15 from [hidden email]  2009-11-04 20:16:33 ---
Created an attachment (id=24556)
 --> (http://bugs.winehq.org/attachment.cgi?id=24556)
Log for Creatures 3 running under Wine 1.1.30

The commit didn't revert cleanly.  Here's the log.

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--- Comment #16 from Stefan Dösinger <[hidden email]>  2009-11-12 06:44:13 ---
warn:d3d_surface:IWineD3DBaseSurfaceImpl_CreateDIBSection Cannot use GetDC on a
WINED3DFMT_B5G6R5_UNORM surface

That's probably wrong, and we should allow the format.

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--- Comment #17 from Stefan Dösinger <[hidden email]>  2009-11-12 06:58:07 ---
Hmm, GetDC should be enabled for this format. However, at the top of your log:

> err:wgl:X11DRV_WineGL_InitOpenglInfo  couldn't initialize OpenGL, expect problems
> err:d3d_caps:WineD3D_CreateFakeGLContext Can't find a suitable iPixelFormat.
> err:d3d:InitAdapters Failed to get a gl context for default adapter

There's a bug in the init code that prevents the format info from being
initialized if opengl is not available. So a quick fix for you is to fix your
OpenGL setup, and I'll try to get the format init working without opengl.

Up until now initializing the dynamic format entries with GL only was by
design, since the flags only contained GL specific stuff. Maybe we'll have to
move some flags to the non-gl format template table.

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